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Tetris Didn't Win at This Gaming Ceremony — Another Award Type Might Solve This

As any significant prize-giving event approaches, there’s always a demand to include of new categories to honor overlooked contributions and satisfy the spirits of fans with niche passions.

My colleague has already made supporting a scary games classification. It would be amazing. So would strategy board titles, representing someone's personal cause. Yet I need to apologize in advance when I prioritize just as with other dedicated enthusiasts, I have a cast-iron argument backing this proposal remains most pressing and important of all. The demand is this: We need a classification for brain-teasing titles.

Organizing Gaming Categories

Classifying creative works isn't exact; opinions vary greatly, and inevitably start arguments concluding with vague boundaries. There’s a reason movie academies don’t do it. But it is an unavoidable compromise within the realm of interactive entertainment, showing incredible range they barely qualify a single creative category.

For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, while allowing diverse titles to compete fairly, genre categories are essential.

Existing Game Classification System

Leading game ceremonies currently feature classifications covering Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these six categories successfully include a lot of ground, making space possible for numerous titles.

Not so for logic-based experiences. There’s simply nowhere to put them. Think about these outstanding current releases, all very different: the architectural riddles in a particular game, intense tile-matching of another game, engaging interpersonal challenges of a third title. Which classification works within current classifications? Unfortunately, nowhere.

The Representation Problem

Numerous examples exist of brilliant puzzle games published annually without proper recognition in entertainment awards, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, and the highly challenging Indie races.

  • One classic puzzle game received no recognition in any category during that awards season
  • Another creative title was excluded in 2019
  • Well-received sorting experience received no acknowledgment recently
  • Limited numbers of logic titles barely qualified for independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, however the design of the puzzle game is of massive significance. Famous handheld logic titles rank among the most-played games worldwide continuing this trend for over a decade.

The famous puzzle experience competes with famous sandbox experiences competing to become most purchased experience; it also contends for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have that issue. It would be easy to populate five nominees engaging, different, qualified experiences annually without trouble — actually, with challenge, because you’d have to leave so many good games out.

To emphasize again, these are games without proper classification during prominent ceremonies. Logic title developers are working at the challenging frontier game development, creating some of the purest expressions of the video game form. Just like movie stunt professionals, they warrant appreciation. We shouldn't delay decades.

Written by

Stacey Orozco

Tech enthusiast and writer passionate about AI, cybersecurity, and digital transformation.

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